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 Zombie maps (Tips and tricks)

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Redemption
Guardian Dragon
Guardian Dragon
Redemption


Posts : 151
Join date : 2010-12-01
Age : 38
Location : Laval (Québec, CANADA)

Zombie maps (Tips and tricks) Empty
PostSubject: Zombie maps (Tips and tricks)   Zombie maps (Tips and tricks) Icon_minitimeSat Feb 12, 2011 7:39 pm

All tips and tricks you've found so far for all maps or each maps in particular... Explain all of them in details.
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Redemption
Guardian Dragon
Guardian Dragon
Redemption


Posts : 151
Join date : 2010-12-01
Age : 38
Location : Laval (Québec, CANADA)

Zombie maps (Tips and tricks) Empty
PostSubject: Re: Zombie maps (Tips and tricks)   Zombie maps (Tips and tricks) Icon_minitimeTue Feb 15, 2011 4:25 pm

Map: ASCENSION (DLC1 for Black Ops)

Tips for TWO PLAYERS (Split screen)

Weaponry of choice: Porter's X2 Ray Gun (Pack-a-Punch Ray Gun) / Zeus Cannon (Pack-a-Punch Thundergun) / Black Hole device
Perks of choice: Jugger-Nog (RED), Speed Cola (GREEN), Stamin-Up (Orange), Quick Revive (Blue)
Location: Between the Fire-Trap and Automatic-Turret in the corridor, standing next to the first door upstairs of the main-lobby.

First of all, NEVER open the door upstairs the main-lobby. This one holds most of the zombies coming at this point. The four windows in the main-lobby will spawn zombies since you are close to those, but the door will force them to run the whole way up to you. Having the Ray Gun and Thundergun PAP (Pack-a-Punch) and the Black Hole device will GREATLY help you there. Each players hold down position next to a window and checking there own corridor. Most of them will come by the Automatic-Turret side, but fortunately, this trap doesn't need to cool down, even thought it cost 1500 points everytime. The Black Hole device will come in handy in two situation (Reloading and in need of space OR reviving a downed allie). Porter's X2 Ray Gun works magic for holding zombies and Speed Cola helps you reload fast as hell, since this pistol seems to be the longest to reload. Zeus Cannon helps you breath a bit if overwhelmed. During space-monkey rounds, one needs to protect Jugger-Nog while the other protect Speed-Cola. Stamin-Up is easy to get back once you have a crawler in a zombie round and quick revive is the cheapest Perk.

Record at two players (Split screen): Round 27

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Tips for FOUR PLAYERS (Online)

Weaponry of choice: Porter's X2 Ray Gun (Pack-a-Punch Ray Gun) / Zeus Cannon (Pack-a-Punch Thundergun) / Awful Lawton (Pack-a-Punch Crossbow) / Black Hole device
Perks of choice: Jugger-Nog (RED), Speed Cola (GREEN), Stamin-Up (Orange), PhD Flopper (Purple)
Location: PhD Flopper platform.

Holding two windows with two different people while the two others hold down the stairway is the key. With PhD Flopper, the two players holding the stairway mostly needs to shoot the Porter's X2 Ray Gun to distant zombies so they become crawlers and for a big group of zombies coming for the stairway. At this point, the stairway guardians dive down the stairs one after the other to take down multiple zombies while saving ammunition. The Black Hole device will come in handy in two situation (Reloading and in need of space OR reviving a downed allie). Porter's X2 Ray Gun works magic for holding zombies and Speed Cola helps you reload fast as hell, since this pistol seems to be the longest to reload. Zeus Cannon helps you breath a bit if overwhelmed. Awful Lawton is quite handy when you need to revive a downed allie and you're out of Black Hole device or need to pull back for 10 seconds, since the zombies rush at the arrow and you have enough time to reload it before it explodes, even without Speed Cola. During space-monkey rounds, one needs to protect Jugger-Nog, an other protect Speed-Cola, a third one runs for Stamin-Up and the last one remains at the PhD Flopper. With Stamin-Up, all players can reach the perks machines quickly without delay and return to the platform without being surrounded at the beginning of the round.

Record at four players (Online): Round 23

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Tips for FOUR PLAYERS (Online)

Weaponry of choice: Porter's X2 Ray Gun (Pack-a-Punch Ray Gun) / Zeus Cannon (Pack-a-Punch Thundergun) / Awful Lawton (Pack-a-Punch Crossbow) / Black Hole device
Perks of choice: Jugger-Nog (RED), Speed Cola (GREEN), Stamin-Up (Orange), Quick Revive (Blue)
Location: Speed Cola transporter platform.

Holding two windows with two different people while the two others hold down the corridor is the key. While zombies comes down the corridor in masses, you might be tempted to do this with a RPK / HK21 / Galil PAP for extra points, but you won't be dealing enough damage to hold them off while reloading. The Black Hole device will come in handy in two situation (Reloading and in need of space OR reviving a downed allie). Porter's X2 Ray Gun works magic for holding zombies and Speed Cola helps you reload fast as hell, since this pistol seems to be the longest to reload. Zeus Cannon helps you breath a bit if overwhelmed. During space-monkey rounds, one needs to protect Jugger-Nog, an other protect Quick Revive, a third one runs for Stamin-Up and the last one remains at the Speed Cola. With Stamin-Up, all players can reach the perks machines quickly without delay and return to the platform without being surrounded at the beginning of the round, but Stamin-Up is the farthest and will be quite a challenge to reach in time AND even more to come back in time.

Record at four players (Online): Round 24

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Tips for FOUR PLAYERS (Online)

Weaponry of choice: Porter's X2 Ray Gun (Pack-a-Punch Ray Gun) / Zeus Cannon (Pack-a-Punch Thundergun) / Awful Lawton (Pack-a-Punch Crossbow) / Black Hole device
Perks of choice: Jugger-Nog (RED), Speed Cola (GREEN), Stamin-Up (Orange), Quick Revive (Blue)
Location: Room downstairs next to Main Lobby.

You must NOT open the first floor door in the Main Lobby at all time. While doing the whole merry-go-round in the level to get access to this room, by using the second floor door and going outside to get back inside, this place offers a simple tactic that works wonders IF everyone cooperates correctly. While a single player holds the ONE window in this room, the three others holds position next to him, watching the stairs. Two of them crouch and stick together holding hands, while the third one stands up behind them. There's a small line on the floor beside the stairway and the three players watching in that direction must stay on it at all time, leading the zombies in a line to you. Porter's X2 Ray Gun works magic for holding zombies and Speed Cola helps you reload fast as hell, since this pistol seems to be the longest to reload. Zeus Cannon helps you breath a bit if overwhelmed. During space-monkey rounds, two stays at the Jugger-Nod and the two others runs for Speed Cola. Thought losing a perk sucks, Quick Revive doesn't cost much to buy back and Stamin-Up is useful only to get to the Speed Cola machine without delay (You don't run much when camping in a 14 by 24 room, right?). Just make sure you hold a crawler at the end of each rounds to buy back those lost perks.

Record at four players (Online): Round 25


Last edited by Redemption on Mon Feb 21, 2011 1:47 pm; edited 1 time in total
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Redemption
Guardian Dragon
Guardian Dragon
Redemption


Posts : 151
Join date : 2010-12-01
Age : 38
Location : Laval (Québec, CANADA)

Zombie maps (Tips and tricks) Empty
PostSubject: Re: Zombie maps (Tips and tricks)   Zombie maps (Tips and tricks) Icon_minitimeWed Feb 16, 2011 6:23 pm

Map: FIVE (Pentagon)

Tips for TWO/FOUR PLAYERS (Split screen / Online)

Weaponry of choice: Porter's X2 Ray Gun (Pack-a-Punch Ray Gun) / Zeus Cannon (Pack-a-Punch Thundergun) / Awful Lawton (Pack-a-Punch Crossbow) / Monkey Bombs
Perks of choice: Jugger-Nog (RED), Speed Cola (GREEN), Quick Revive (Blue), Double Tap (Yellow)
Location: Pack-a-Punch room (Defcon 5 required to reach the location.

The sooner you obtain the Raygun, the better. There's only one way to hold this room and you NEED that gun, preferably PAPed early. While one or two players sprays any incoming zombies from the two windows inside, the others holds the doorway next to the Jugger-Nog machine. Any incoming zombies will RUSH through there and only a handful of them will get to the windows. Of course, this means that the more can hold the doorway, the easier it will be. Monkey Bombs and Awful Lawton helps you breath when surrounded of overwhelmed by zombies, yet the windows INSIDE the room needs to be patched at ALL TIME. No matter the items those could drop, don't bother letting them in. Zeus Cannon will push off all incoming zombies quite easily. It is suggested that the player(s) holding the windows carries the Awful Lawton while the others holds the Zeus Cannon. Even though Winter's Breath sounds like an interesting weapon, it is useful only before round 15. Afterward, freezing the zombies will take nearly half to a full roulette. As for the THIEF in the Pentagon, whenever he spawns, you need to find who's the first target of that THIEF and let him run NON-STOP while the others sprays him like hell with the Porter's X2 Ray Gun. It is the ONLY WAY to kill him quickly. Remember that killing him will give you back all weapons he stole and a Max Ammo. Killing him WITHOUT having a weapon stolen will result into a permanent bonus that allows you to PAP weapons for 1000 pts instead of 5000. If you don't succeed at killing him after he stole one or multiple weapons, he still drops a MAX AMMO, but the stolen weapons will be gone.

Record at two players (Split screen): Round 21

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Tips for not being overwhelmed by zombies:

Even thought you might think wiser to stand together at all time, zombies seems to be less aggressive and is smaller groups (MUCH MORE SMALLER) if you split into groups on different levels of the stage (Main Lobby / Computer Room / Labs). While the best would be to spread of ALL floors, you are most likely to be surrounded and overwhelmed by yourself. At two players, it would be wise to stick together. Three players, one on each floors can deal with a lot of problems. Four players, I personally suggest two groups of two players on Main Lobby and Computer Room. Even thought there's only ONE teleporting device on those floors, these are the easiest to hold. Main Lobby, both players stands by the elevator, one watching the windows by it and the other holding the long corridor. On the Computer Room, one takes the left side, standing close to the first window, while the other stand to the left side in front of the stairs.
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Redemption
Guardian Dragon
Guardian Dragon
Redemption


Posts : 151
Join date : 2010-12-01
Age : 38
Location : Laval (Québec, CANADA)

Zombie maps (Tips and tricks) Empty
PostSubject: Re: Zombie maps (Tips and tricks)   Zombie maps (Tips and tricks) Icon_minitimeWed Feb 16, 2011 6:34 pm

Map: KINO DER TOTEN

Tips for TWO/FOUR PLAYERS (Split screen / Online)

Weaponry of choice: Porter's X2 Ray Gun (Pack-a-Punch Ray Gun) / Zeus Cannon (Pack-a-Punch Thundergun) / Awful Layton (Pack-a-Punch Crossbow) / Monkey Bombs
Perks of choice: Jugger-Nog (RED), Speed Cola (GREEN), Quick Revive (Blue), Double-Tap (Yellow)
Location: Alleyway (Circling the whole level instead of using the door under the stairs of Main Lobby)

First of all, NEVER open the door Between the small room by Main Lobby and the Alleyway. This one holds most of the zombies coming at this point. In the Alleyway itself, have one player hold the window by the closed door, while the others look at the other way. At two players, the second one stay next to the player by the window, since the zombies can come from above, using the balcony. At four players, two players hold the right side corner by the door and another one stay by the player watching the window, preventing the balcony zombies to circle around the two others. Zeus Cannon will blast through incoming hordes for breathing room. Porter's X2 Ray Gun works magic for holding zombies. The player holding the window should carry the Awful Lawton, just in case you run out of Monkey Bombs or lack of time using one. During dogs rounds, all players stands by the stairway (Not UP the stairway).

Record at two players (Split screen): Round 23
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Redemption
Guardian Dragon
Guardian Dragon
Redemption


Posts : 151
Join date : 2010-12-01
Age : 38
Location : Laval (Québec, CANADA)

Zombie maps (Tips and tricks) Empty
PostSubject: Re: Zombie maps (Tips and tricks)   Zombie maps (Tips and tricks) Icon_minitimeMon Feb 21, 2011 1:48 pm

Updated ASCENSION tips: One more tactic.
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Redemption
Guardian Dragon
Guardian Dragon
Redemption


Posts : 151
Join date : 2010-12-01
Age : 38
Location : Laval (Québec, CANADA)

Zombie maps (Tips and tricks) Empty
PostSubject: Re: Zombie maps (Tips and tricks)   Zombie maps (Tips and tricks) Icon_minitimeFri Mar 25, 2011 8:23 pm

Need to know about weapons/perks/foes.

Weapons:

Perks:

Foes:
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PostSubject: Re: Zombie maps (Tips and tricks)   Zombie maps (Tips and tricks) Icon_minitime

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